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The Land Of Lamia Crack Only

Updated: Mar 9, 2020





















































About This Game Imagine you're 8 years old and you have a little sister who's 6. You wake up one morning to discover your bedroom has been transported to a strange world. Odd looking plants have grown through the floor while you slept and an unsettling fog surrounds you. Outside you see a complicated path, and massive creatures made of stone. A feeling strikes you, you have read about this place many times. You rush to your bookshelf and pull down a book called The Land Of Lamia. You quickly turn to the chapter that describes where you're at and start looking for clues about how to survive. Each new level has a new picture and description of the world from the book of Lamia. Use the book to learn about the world and solve the puzzles. Control the characters Lily and Thomas using a unique control system. Learn about why you're there and what eerie presence may be watching you.(Developers note, The Land Of Lamia is a story driven puzzle adventure game. However, the story revolves around two characters (Lily and Thomas) who you'll be controlling simultaneously with a unique mechanic. As expected, the players who like this mechanic, Love it! and would like it to be harder and emphasized, others find it colorfully frustrating. Eddy Games is very interested in constructive feedback both positive and negative but respectful.) 1075eedd30 Title: The Land Of LamiaGenre: Adventure, IndieDeveloper:Eddy GamesPublisher:Eddy GamesRelease Date: 23 Nov, 2015 The Land Of Lamia Crack Only Controls are brutal to master, the learning curve is incredibly high to figure out just how to control the characters. You control BOTH characters at the same time and one moves faster then the other. This is really tedious considering that you are trying to manipulate them down a narrow and twisting path and one continuously moves off the path.. interesting game, nice if you want a quaint slow paced memory puzzle game, not my cup of tea. The game just doesn't feel rewarding enough to justify the frustrating controls. Upon finishing a puzzle I'm more apt to say "bleh, glad I don't have to do that again" rather than, "wow, I wonder how I can do that better next time!" In other words, it's not fun at all.. Finished this game in an hour, "short story driven puzzle game" is an understatement. After trying the first puzzle several times I gave up and moved on to the next one because it relies on simply getting through the maze quickly and not stepping off the path. I enjoyed the challenge of the second and third puzzles but there is so much missing in this game. Like an ending. Like a story. Particularly when the whole game is based off of being stuck in a story book.I loved the look of this game and you can get used to the mechanics of Lily and Thomas, but you have to figure out a lot for your own. Also this game is more like a demo than an actual game, with the player unlikely to want to repeat any of the puzzles. Only buy this game if it is on sale (what I did) and enjoy the hour you will spend on it.. this game even for its low price,its incredibly small,and not so much fun. it has some ''clever'' puzzles but thats it. i would not recomned it. The controls are terrible and at times you can't even see where the characters are that you're trying to navigate (weird camera perspective which you can't control) - but even when you can see them they sometimes get stuck on nothing (buggy perhaps). (Getting stuck only seems to happen to Thomas - maybe his big hands get caught on stuff? Lily has hers eternally clasped around the book so I suppose they aren't in the way...)Also perhaps a bug: one or both of the kids kept turning to stone (in the first part of the game) even when they were clearly still on the path! Very annoying - I skipped that chapter then.Also with so little sound\/music there is no atmosphere to the game. And no voice acting, just a few lines of text displayed. (I really don't mind the simple graphics if a game is atmospheric and entertaining in some way. Sadly this way it was just boring and frustrating.)The book pages were nicely illustrated though. The puzzles were good too (and challenging, I had to consult a guide sometimes) but the frustration over the controls (and camera angle and bugginess) overshadowed them and I ended up only finishing the last of the three chapters.(For that reason it's nice at least that you can play the 3 parts without having finished the previous ones.)TL;DR: If you enjoy terribly difficult\/wonky controls (only keyboard) as the main challenge in a game, then give this one a try.... This game is a truly original work of art in an age of pastiche content and deceptive marketing. The developer has only completed the beginning of the story, which takes about an hour to play through, but it already has the makings of a great game. If you were waiting for Steam to give you something new and interesting, or maybe you remember the times when games were not designed by "borrowing" pieces of existing games and pasting them together, play LAND OF LAMIA.

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